About This Game Pathologic 2 is a narrative-driven dramatic thriller about fighting a deadly outbreak in a secluded rural town. The town is dying. Face the realities of a collapsing society as you make difficult choices in seemingly lose-lose situations. The plague isn’t just a disease. You can’t save everyone.The plague is devouring the town. The chief local healer is dead, and you are now to take his place. You’ll have to look for unexpected allies. The local kids are hiding something. Try playing by their rules.You only have 12 days.12 days in an odd town ravaged by a deadly disease.Time is of the essence: if you don’t manage it carefully, it’ll simply run out. You’ll have to choose how to spend the priceless minutes you have.Survival thriller. You’ll have to manage your bodily functions, offsetting hunger, thirst, exhaustion, and so on. It doesn’t boil down to scavenging resources. Surviving on your own is hard; you’ll have to win over allies.An uphill battle. Managing your bodily parameters may seem bearable at first, and as time goes by, it becomes harder and harder. Your own body is only waiting for an opportunity to give up and betray you. Things are changing from bad to worse and the odds are stacked against you.A duel with an enemy you can’t kill. Your main foe is the plague itself, an incorporeal and malevolent entity that you have to defeat… without having the means to. It’s more powerful and more treacherous than you can imagine.Loot, murder, mug, steal, barter, beg… or don’t. You need resources to survive, and it’s up to you how to obtain them.The fights are short, ungraceful, and vicious. They’re not always lethal though. Many people—yourself included—would prefer to exchange their wallet for their life. 6d5b4406ea Title: Pathologic 2Genre: Adventure, Indie, RPGDeveloper:Ice-Pick LodgePublisher:tinyBuildRelease Date: 23 May, 2019 Pathologic 2 Download Direct What a terrible game, it's great!. It has great ambiance, an interesting story and overall fun gameplay. Except for the dying. Starvation in particular is incessant and irritating. By day 3 of 12 days I couldn't keep my character alive. You get resuscitated but with less max health, and the same hunger and no health bar, after which you promptly die again since you can't even make it someplace before you die of starvation once again. Do the devs understand that starvation actually takes a really, really long time? You wouldn't even starve once in twelve days, and if I eat a fish and milk I should have staved off hunger completely for a day. Anyway, I want to play but I gave up.. This game is \u2665\u2665\u2665\u2665ing stressful. It's not fun.I dread starting it up, but when I finally do, I don't wanna stop playing it.\u2665\u2665\u2665\u2665 me.. This game is so hard to rate I had trouble even knowing if I should. There is some genius hidden here: The mere concept of the game ('You have to survive hostile environments for 12 days while trying to solve a mystery') is surprisingly new and fascinating, the lore seems surprisingly deep and multi-faceted, many of the twists are legitimately interesting.However, the vast, vast, vast majority of your time will be spent micromanaging. Micromanaging your inventory, even with upgrades, is a constant chore. Micromanaging your hunger, even the first few days, is tedious. And after the plague hits, you will also have to micromanage immunity, clean water, the condition of your clothes, having to choose long roundabout ways to avoid the plague.. And on paper that sounds great, right? Having to be on the edge of survival, having to make hard choices? Maybe, if effective micromanagement did something besides lead you to more micromanagement. You are rapidly so concerned about filling your meters that doing anything else feels dangerous. You begin having to reload constantly to find more efficient ways of playing out your day. You begin considering starting over entirely in the vague hope that more efficient use of the first days might have things go differently. You stare at the screen, realising you have spent several hours achieving literally nothing.If this is the "intended" vision of the game designers, they have succeeded. But they have succeeded in producing a game that, instead of being an interesting look at scarcity and desperation, ends up producing nothing except frustration at the underlying mechanics. I might look at it again and change my review if the promised difficulty slider doesn't lock off content and belittle you for taking "the easy way out", though I fear that is going to be the case.. The remake\\reimagining of one of my favorite games ever. This is a one of a kind game that is absolutely NOT for everyone. Do not go into this expecting high octane action or jump scares. It's a slow burn thriller with a depressing and bizarre narrative. If you're looking for more quick thrills, play We Happy Few. This is the purest survival sim you'll ever find. Games like DayZ and Rust fail to simulate realistic survival since you're rewarded more for killing each other than working together with no real end goal in sight. In Pathologic, reputation is everything. You don't want to get on everyone's bad side otherwise they won't talk to you, trade with you, and they might just kill you on sight. The worse the town is, the harder your ability to complete your nearly impossible mission is. The social dynamic here is unmatched by any game. However, the game has some big flaws. Two patches later, it still runs like crap. I have a 1080 Ti and I play in 4k which shouldn't be a problem given the small world and dated graphics. However, while I get 60 FPS most of the time, it does dip often. Every conversation makes the game run at 45 FPS and the game just randomly drops in frame rate while navigating the town. There are a few graphical glitches I've found. The translation, while very good, has several grammatical errors. There's also the price given the content available. The original game gave three playable characters out of the box. This only has The Haruspex with the other two being released later. How will this be priced? Will they be their own games or DLC? Is it really worth spending more money to go through the same 12 day plague in the same town at the same time? We'll see. The hunger and thirst mechanics back when the original came out were cutting edge, but now, like We Happy Few, feels really dated and more annoying than anything. The plague system is still state of the art though and is the biggest selling point. How many people can you save? How long can you last without getting infected? How many quests will you abandon? How far are you willing to go to survive and find a cure?
rianesaringsunf
Pathologic 2 Download Direct
Updated: Mar 13, 2020
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